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NEW YORK, Sept. 30, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the “2022 Home/Indoor Entertainment Center Global Market Report” report — https://www.reportlinker.com/p06323499/?utm_source=GNW
The global home or indoor entertainment center market is expected to grow from USD 21.51 billion in 2021 to USD 24.24 billion in 2022 at a compound annual growth rate (CAGR) of 12.7%. The home or indoor entertainment center market is expected to grow at a compound annual growth rate (CAGR) of 12.9% to USD 39.36 billion in 2026.
The home or indoor entertainment center (FEC) market includes home or indoor entertainment centers and related services sold by entities (organizations, self-employed, and partners) for children’s and family recreation. A family/indoor entertainment center refers to a small amusement park for families with young children or teens.
A Family or Indoor Entertainment Center (FEC) entertains visitors by providing a variety of services such as arcade games, competitive events, thrill rides, gaming areas, bowling alleys, and more.
The different activity areas of the home/indoor entertainment center include arcade studios, AR and VR gaming areas, physical play activities, skill/competition games and more. An arcade studio is a place where you can pay to play games on a machine.
Various facility sizes for home/indoor entertainment centers include up to 5,000 square feet, 5,001 to 10,000 square feet, 10,001 to 20,000 square feet, 20,001 to 40,000 square feet, 1 to 10 acres, 10 to 30 acres, over 30 acres. Family/Indoor Recreation Center revenue streams include admission and ticket sales, catering, merchandising; advertising, as well as Families with Children (0-8), 19), young adults (20-25), and adults (25+) visit other sources.
North America is the largest region for the home/indoor entertainment center market in 2021. The regions covered in the Home/Indoor Entertainment Center market report are Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The Home/Indoor Entertainment Center Market research report is one of a series of new reports that provides statistics on the Home/Indoor Entertainment Center market, including the Home/Indoor Entertainment Center Industry Global Market Size, Regional Share, Home/Indoor Entertainment Center Market Competitor Share, Detailed Home/Indoor Entertainment Center market segmentation, market trends and opportunities, along with any further data you may need to thrive in the Home/Indoor Entertainment Center industry. This Home/Indoor Entertainment Center Market research report provides a complete perspective of everything you need and an in-depth analysis of the current and future scenarios of the industry.
The growing inclination of young people towards mobile gaming is expected to drive the growth of the home or indoor entertainment center market. Mobile games are games that are played on easily accessible portable devices.
Home indoor entertainment centers provide young people with the best selection of mobile games, therefore, the growing trend towards mobile games has increased the demand for the home or indoor entertainment center market. For example, in March 2021, the American Journal of Pediatrics reported that children and teens spend most of their time playing mobile games, averaging 20 hours per week, and that about 50% of games worldwide are mobile games.
Hence, the growing inclination of young people towards mobile gaming is expected to drive the demand for home or indoor entertainment centers during the forecast period.
Opening new indoor amusement parks with unique facilities is a major trend in the growing popularity of the home or indoor entertainment center (FEC) market. Many companies operating in the home or indoor entertainment center market want to open new indoor amusement parks to strengthen their position in the home or indoor entertainment center market.
For example, in January 2020, Bandai Namco Entertainment Inc, a Japanese indoor amusement park and entertainment center operating in the home or indoor entertainment center market, launched NAMCO Seawoods Grand Central, a 28,782-square-foot indoor amusement park in Mumbai. A unique feature of this park is the children’s and family play area “KIDS World”, which provides a play area for children to play with their families.
In April 2022, US-based home entertainment company Dave & Buster’s acquired Main Event in a deal valued at $835 million. The acquisition will add to Main Event’s large chain of home entertainment centers in 50 U.S. locations, which is a huge boost for the company.
Main Event is a US-based home entertainment company.
The countries covered in the Home/Indoor Entertainment Center Market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, United Kingdom, and United States.
Read the full report: https://www.reportlinker.com/p06323499/?utm_source=GNW
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