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According to the survey, the average game time of gamers in Muslim countries has increased by 40-60%.
The Middle Eastern country, which leads the world in terms of per capita usage and game time, has become the top user of the Korean game industry.
China and the US, which ranked first and third in 2021, drop to third and fourth respectively, with gamers in Qatar and the United Arab Emirates (UAE) topping the list in 2022.
According to the “2022 Survey of Korean Game Users in Overseas Markets” report released by the Korean Creative Content Promotion Institute on December 30 last year, gamers in Qatar spent the most last year, spending an average of US$76.2 per person per month on Korean games, followed by UAE games. $68.9.
China and the United States ranked third and fourth with US$60.7 and US$55.5 respectively.
“Qatar and the UAE have higher per capita incomes, so their clients trade relatively more than other countries,” the report said.
In addition, the top three gamers in South Korea are also players from Muslim countries.
Users from Pakistan reported that they played Korean games for an average of 4 hours (237 minutes) per person on weekends. Meanwhile, the UAE is second with an average of 235 minutes and Qatar is third with 229 minutes.
Surveys show that gamers in Muslim countries claim their average gaming time increases by 40-60% during Ramadan.
“Although interest in games has increased a lot in the Middle East and elsewhere, there are few local game companies and most of them are small companies,” said an official in the Korean game industry.
“This year, Korean game companies are actively developing stories and genres to tap emerging markets such as the Middle East,” he added.
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