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Sony Interactive Entertainment Subsidiary London studiousually developing games to support new game station Peripherals and technologies such as EyeToy or PlayStation VRcurrently developing an untitled online cooperative Fighting game set in fantasy London game console 5One GamesIndustry.biz interview reveal.
“We’re proud of the history and innovation we’ve done over the years, supporting all kinds of PlayStation technologies, whether it’s virtual reality, augmented reality, microphones or anything else,” said Stuart Whyte, head of co-studio at the London studio Say.
“With this project, we really wanted to explore some new avenues and set ourselves some new challenges. We definitely wanted to try something different, and I think this new project really reflects our ‘brave’ value, also Allowing us to push ourselves to the forefront of being “curious.” It’s an exciting future, it really is.
“Innovation is always at the heart of what we do. If you look at our heritage and the titles we’ve done, there are a lot of firsts there. And that’s going to continue.”
London Studio co-studio head Tara Saunders described the new game as “our most ambitious yet”.
“We’re going to apply all of this innovative DNA to this online cooperative fighting game,” Sanders said.
“[In our concept art] You are seeing a look at modern fantasy London. Our overarching theme is to bring the element of fantasy and magic and intersect it with the familiar world, and London has nothing more familiar to us. “
According to White, London Studio came up with “a whole bunch of ideas” over the course of several months, then refined them until there were only a few left. From there, it talked to several other PlayStation studios and others in the studio about its most passionate projects.
“The concept scored well in all of these areas,” White said. “We surveyed hundreds of gamers in the UK and the US via an anonymous poll with some of the shortlisted ideas…this is the top ranking.”
The game is built on London Studio’s in-house Soho engine, which is designed to take full advantage of the PlayStation 5.
“Our Soho engine, our in-house game engine, is at the heart of what we do here,” Whyte said. “It’s an engine built from the ground up for the needs of this generation of hardware and the games we’re making. It’s designed to take full advantage of the PlayStation 5. But to be fair, some of the toolsets we use go back to virtual reality world and blood and truth The technology we have Playstation 4. Because at the end of the day, virtual reality game Need to have super efficient pipes and engines. “
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