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The global amusement park industry will reach $65.7 billion by 2027 –

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DUBLIN, Nov. 30, 2022 (GLOBE NEWSWIRE) — “Amusement Parks Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecasts 2022-2027” report added to ResearchAndMarkets.com’s supply.

In 2021, the global amusement park market will reach USD 48.8 billion. Looking forward, publishers expect the market to reach USD 65.7 billion by 2027, growing at a CAGR of 5.08% during 2021-2027.

report propertiesdetail
number of pages144
forecast period2021 – 2027
2021 Estimated Market Value (USD)$48.8 billion
Forecast market value to 2027 (USD)$65.7 billion
CAGR5.0%
coverage areaGlobal

Keeping in mind the uncertainties of COVID-19, we are continuously tracking and assessing the direct and indirect effects of the pandemic. These insights are included in the report as key market contributors.

Amusement parks refer to open-air amusements and play areas themed with fictional characters and themes. They are an extension of the commercially run fairs and picnic gardens and have fun for all ages.

They provide a variety of entertainment facilities such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment areas. They can also provide an immersive movie experience, including high-definition (HD) music and light shows, as well as plays that children and adults alike will enjoy.

Rapid urbanization coupled with significant growth in tourism is one of the key factors creating a positive outlook for the market. In addition, the availability of innovative rides, accommodations, and official merchandise in amusement parks is also driving the market growth. To expand their reach, park owners offer a host of adventurous and fascinating experiences through themed attractions such as food, drink, costumes and candy.

Moreover, increasing adoption of advanced technological solutions such as hydraulics, pneumatics, animatronics, and Internet of Things (IoT) is another factor contributing to the growth. These solutions help to track and monitor all activities in the park and provide visitors with an interactive experience through Augmented Reality (AR) and Virtual Reality (VR) technologies.

Other factors, including rising disposable income and entertainment spending capabilities of consumers, coupled with increasing investment in theme amusement parks and development of 4D rides and giant roller coasters and rides are expected to further drive the market. However, due to the coronavirus pandemic (COVID-19), the market growth has been affected and is expected to recover in the near term. This can be attributed to the social distancing norms established in many countries.

Competitive landscape:

The report also analyzes the competitive landscape of the market, some of the key players are Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Co., Ltd.), IMG Worlds of Adventure, Merlin Entertainments (Blackstone), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.

Key questions answered in this report:

  • How has the global amusement park market performed so far and how will it perform in the next few years?
  • How has COVID-19 Impacted the Global Amusement Parks Market?
  • What are the main regional markets?
  • What is the market segmentation based on rides?
  • What is the market segmentation based on revenue source?
  • What is the market segmentation based on age group?
  • What are the stages of the industry value chain?
  • What are the key drivers and challenges of the industry?
  • What is the structure of the global amusement park market? Who are the main players?
  • How competitive is the industry?

Key topics covered:

1 Introduction

2 Scope and methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Major Industry Trends

5 Global Amusement Park Market
5.1 Market Overview
5.2 Market performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Ride Ride Market Segmentation
6.1 Mechanical amusement facilities
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Water amusement facilities
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Others
6.3.1 Market Trends
6.3.2 Market Forecast

7 Market Segmentation by Revenue Source
7.1 Tickets
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Catering Industry
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Commodities
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Hotels/Resorts
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast

8 Market Segmentation by Age Group
8.1 Under 18 years old
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 19 to 35 years old
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 36 to 50 years old
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 51 to 65 years old
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 Over 65 years old
8.5.1 Market Trends
8.5.2 Market Forecast

9 Market Segmentation by Regions

10 SWOT Analysis

11 Value Chain Analysis

12 Analysis of Porter’s Five Forces

13 Price Analysis

14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Zealous Leisure Group
14.3.1.1 Company Profile
14.3.1.2 Product mix
14.3.2 Cedar Entertainment Corporation
14.3.2.1 Company Profile
14.3.2.2 Product mix
14.3.3 Chimelong Group Co., Ltd.
14.3.3.1 Company Profile
14.3.3.2 Product mix
14.3.4 Comcast Corporation
14.3.4.1 Company Profile
14.3.4.2 Product mix
14.3.4.3 Finance
14.3.4.4 SWOT Analysis
14.3.5 Huaqiang Fantawild Holdings Co., Ltd. (Shenzhen Huaqiang Holdings Co., Ltd.)
14.3.5.1 Company Profile
14.3.5.2 Product mix
14.3.6 IMG Worlds of Adventure
14.3.6.1 Company Profile
14.3.6.2 Product mix
14.3.7 Merlin Entertainments (Blackstone Group)
14.3.7.1 Company Profile
14.3.7.2 Product mix
14.3.8 SeaWorld Parks and Recreation Corporation
14.3.8.1 Company Profile
14.3.8.2 Product mix
14.3.9 WarnerMedia LLC
14.3.9.1 Company Profile
14.3.9.2 Product mix
14.3.10 The Walt Disney Company
14.3.10.1 Company Profile
14.3.10.2 Product mix
14.3.10.3 Finance
14.3.10.4 SWOT analysis

For more information on this report, please visit https://www.researchandmarkets.com/r/fj51tt

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