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3D Motion Capture Global Market Report 2022: Media and Entertainment Industry Driving Significant Industry Growth – ResearchAndMarkets.com

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Dublin –() – This “3D Motion Capture Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” report added to ResearchAndMarkets.com’s supply.

The global 3D motion capture market size will reach USD 171.37 million in 2021. Looking ahead, publishers expect the market to reach $334.83 million by 2027, growing at a CAGR of 11.81% from 2021-2027.

3D (three-dimensional) motion capture is the process of recording the general movement of a person or object in 3D using various motion sensors and accelerometers. It consists of various devices such as high-quality cameras, sensors, communication equipment and accessories. 3D motion capture is widely used in visual effects (VFX) studios, therapy, neuroscience, robotics, computer vision, engineering and design applications.

It can capture highly complex motion and real-time movement of the subject to obtain the level of animation required in various fields. It also helps reduce inconsistencies and motion accuracy, improving the accuracy of mapping products. Therefore, 3D motion capture is widely used in entertainment, education, sports, biomedical research and healthcare industries.

3D Motion Capture Market Trends:

Significant growth in the media and entertainment industry is one of the key factors creating a positive outlook for the market. 3D motion capture is widely used to create animated films and sci-fi content, as well as to develop video games with realistic graphics. Additionally, the increasing adoption of 3D motion capture by the healthcare industry to provide alternative training methods for medical research, diagnosis, rehabilitation, posture analysis, and treatment of physical conditions is another growth factor.

Furthermore, the integration of artificial intelligence (AI) and machine learning (ML) to create realistic animations without the use of extensive equipment such as reflective markers and multi-camera systems is fueling the market growth. In addition, the growing demand for training athletes, evaluating performance, and analyzing injury processes in sports and related activities supports the growth of the market. Other factors, including favorable initiatives by several governments to establish visual effects and animation art studios, increasing utilization by military sector to train soldiers through simulation, and growing demand from education industry are expected to drive market growth.

Key Market Segments:

Break down by type:

  • hardware

  • software

  • Serve

By application:

  • Media and Entertainment

  • Biomechanical Research and Medicine

  • Engineering and Design

  • industrial

  • educate

  • other

Break down by system:

  • Optical 3D motion capture system

  • Non-optical 3D motion capture system

By region:

  • North America

  • U.S.

  • Canada

  • Asia Pacific

  • China

  • Japan

  • India

  • South Korea

  • Australia

  • Indonesia

  • other

  • Europe

  • Germany

  • France

  • U.K.

  • Italy

  • Spain

  • Russia

  • other

  • Latin America

  • Brazil

  • Mexico

  • other

  • Middle East and Africa

Key questions answered in this report:

  • How has the global 3D motion capture market performed so far, and how will it perform in the next few years?

  • How will COVID-19 impact the global 3D motion capture market?

  • What are the major regional markets?

  • What is type-based market segmentation?

  • What is the market segmentation based on application?

  • What is system-based market segmentation?

  • What are the various stages of the industry value chain?

  • What are the key drivers and challenges for the industry?

  • What is the structure of the global 3D motion capture market? Who are the main players?

  • How competitive is the industry?

Key topics covered:

1 Introduction

2 Scope and method

3 Executive Summary

4 Introduction

5 Global 3D Motion Capture Market

6 Market Segmentation by Type

7 Market Segmentation by Application

8 Market Segmentation by System

9 Market Segmentation by Regions

10 SWOT Analysis

11 Value Chain Analysis

12 Porter’s Five Forces Analysis

13 Price Analysis

14 Competitive Landscape

mentioned company

  • AIQ Synertial Ltd.

  • Codamotion-Charnwood Dynamics Co., Ltd.

  • motion analysis company

  • noraxon american corp.

  • Northern Digital Corporation

  • OptiTrack (NaturalPoint Inc.)

  • Phase Space Corporation

  • Phoenix Technology Corporation

  • Qualisys AB

  • Wellcome Motion Systems Co., Ltd.

  • Xsens Technologies Ltd.

For more information on this report, please visit https://www.researchandmarkets.com/r/plcnw9

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