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Entertainment and Entertainment Market 2023-2027: Descriptive Analysis of Five Forces Model, Market Dynamics and Segmentation

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New York, January 5, 2023 /PRNewswire/ – According to Technavio, Global Entertainment and Amusement Market Estimated growth in size $681.19 billion From 2022 to 2027.However, the growth momentum will Decelerating at a CAGR of 5%. North America It will account for 54% of the global market growth during the forecast period.

Technavio has published its latest market research report titled Global Entertainment and Entertainment Market 2023-2027

Technavio has published its latest market research report titled Global Entertainment and Entertainment Market 2023-2027

For more insights on market size, Request a Sample Report

Global Amusement and Amusement Market – Five Forces

The Global Amusement and Amusement Market is Fragmented, Five Forces Analysis Covers –

  • bargaining power of buyers

  • Threat of new entrants

  • competitive threat

  • Bargaining Power of Suppliers

  • threat of substitutes

  • Explanation of Porter’s Five Forces Model – Buy the report!

Global Entertainment and Amusement Market – Client Landscape

The report includes the adoption lifecycle of the market, from the innovator stage to the laggard stage. It focuses on the adoption rate in different regions based on the penetration rate. Additionally, the report includes drivers of key procurement criteria and price sensitivity to help companies evaluate and formulate their growth strategies.

Global Entertainment and Entertainment Market – Segment Assessment

Market Segment Overview

Technavio has segmented the market based on type (entertainment and entertainment) and age group (13 to 20, over 20, and under 12).

  • this entertainment The segment will grow at a significant rate during the forecast period. The growth of this segment is attributed to factors such as the increase in the number of gaming bars and cafes offering video games. Family entertainment centers offer a wide variety of arcade games, augmented and virtual reality play areas, and physical play activities for different age groups. Improvements in game design and gaming consoles in recent years have increased the popularity of family entertainment centers across the globe, which is expected to drive market growth over the forecast period.

geographical overview

On the basis of Geography, the Global Entertainment and Entertainment Market is segmented into North America, EuropeAsia-Pacific, South Americawith middle East with Africa. The report provides actionable insights and estimates the contribution of all regions to the growth of the global Entertainment and Entertainment market.

  • North America It is estimated to account for 54% of the global market growth during the forecast period. The growth of the regional market is attributed to factors such as increasing spending on entertainment. Additionally, innovative rides, accommodations, and merchandise in amusement parks are gaining popularity among visitors of all ages. These factors will boost the regional market.

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Global Amusement and Amusement Market – Market Dynamics

Key Factors Driving Market Growth

  • this rapid growth of social media is significantly driving the market growth.

  • Visitors share their experiences, photos and videos on social media platforms, which helps to promote the park around the world.

  • Social media posts encourage others to visit amusement parks and theme parks, increasing visitor numbers.

  • Hence, the widespread usage of social media is expected to drive market growth over the forecast period.

Key trends affecting the market

  • Virtual theme parks are gaining popularitywhich is an emerging trend in the market.

  • Innovations in virtual reality have changed the landscape of the amusement park industry. Theme parks are integrating VR into their existing attractions and developing VR rides.

  • Virtual reality tourism is impacting every aspect of marketing, thereby creating new opportunities for those interested in the hospitality industry.

  • During the forecast period, several virtual theme parks will be established.

  • These factors are expected to support the growth of the global market over the forecast period.

Key challenges hindering the growth of the market

  • high maintenance cost is challenging the growth of the market.

  • Amusement park maintenance requires significant investment.

  • Amusement parks require regular maintenance to optimize operations and limit liability for park-related incidents.

  • Therefore, proper maintenance management of rides or shows is required to ensure visitor satisfaction and safety.

  • These factors are likely to challenge the growth of the market during the forecast period.

Drivers, trends, and challenges can have an impact on market dynamics, which in turn impact businesses.find some insights from Sample report!

What are the key figures covered in this Recreation and Amusement Market report?

  • CAGR of the market during the forecast period

  • Detailed information on the factors that will drive the growth of the entertainment and amusement market during 2023-2027

  • Accurately estimate the size of the entertainment market and its contribution to the parent market

  • Accurately predict upcoming trends and changes in consumer behavior

  • Growth in the entertainment and entertainment market North America, EuropeAsia-Pacific, South Americawith middle East with Africa

  • Comprehensive analysis of the market competitive landscape and detailed information about the vendors

  • Comprehensive analysis of factors that will challenge the growth of manufacturers in the entertainment and entertainment market

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Related reports:

this Family Entertainment Center Market size is expected to increase $21.05 billion The market growth momentum will accelerate at a CAGR of 12.29% from 2021 to 2026. The report provides broad coverage by Application (Arcade Studios, Sports Activities, Skill/Competition Games, and AR & VR Gaming Zones) and Geography (North America, EuropeAsia-Pacific, South Americawith middle East with Africa).

growth momentum amusement park market will accelerate growth at a compound annual growth rate of 3.18%, and its market share will increase to $9.97 billion From 2021 to 2026. The report extensively covers market segmentation by type (tickets, hotels, merchandising, etc.) and geography (North AmericaAsia-Pacific, Europe, South Americawith middle East with Africa).

Entertainment market scope

Coverage

detail

page number

148

base year

2022

historical period

2017-2021

forecast period

2023-2027

Growth Momentum and CAGR

Decelerating at a CAGR of 5%

Market Growth 2023-2027

$681.19 billion

market structure

fragmented

Year-on-year growth in 2022-2023 (%)

6.0

Regional Analysis

North America, Europe, Asia Pacific, South America, and Middle East and Africa

Execute Market Contribution

North America 54%

Key countries

US, China, Japan, Germany and UK

competitive landscape

Leading manufacturers, market positioning of manufacturers, competitive strategies, industry risks

Main company profile

Al Hokair Entertainment, Aspro Parks SA, CEDAR FAIR LP, Chimelong Group Co. Ltd., Compagnie des Alpes, Entertainment Plus Production, Fakieh Hospitality & Leisure Group, IMG Artists, irque du Soleil Entertainment Group, Merlin Entertainments Group Ltd., PAROSUES REUNID SERVICIOS CENTRALES SA, SeaWorld Entertainment Inc., Six Flags Entertainment, Mousetrap, The Rocky Horror Show, The Walt Disney Company, Timezone Entertainment Pvt. Ltd., Universal Studios Entertainment Group, Untamed Entertainment, and Wonderla Amusement Parks

Market Dynamics

Parent market analysis, market growth drivers and barriers, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis, and future consumer dynamics, and market status analysis for the forecast period

Custom permissions

If our reports do not contain the data you are looking for, you can contact our analysts and customize market segments.

Custom permissions

If our reports do not contain the data you are looking for, you can contact our analysts and customize market segments.

Browse Technavio’s consumer discretionary market Report

Table of contents

1.executive Summary

2 Market Structure

3 Market Size

4 Historical Market Size

5 Five Forces Analysis

6 Market Segmentation by Type

7 Market Segmentation by Age Group

8 Customer Profile

9 geographical landscape

Top 10 drivers, challenges and trends

11 Supplier Profile

12 Supplier Analysis

13 Appendix

about us

Technavio is a leading global technology research and consulting company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market position. Technavio’s report library of over 500 professional analysts includes over 17,000 reports and counts covering 800 technologies and spanning 50 countries. Their client base includes businesses of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research and actionable market insights to identify opportunities in existing and potential markets and assess their competitive position in changing market scenarios.

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Jesse Maida
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USA: +1 844 364 1100
United Kingdom: +44 203 893 3200
e-mail: media@technavio.com
website: www.technavio.com/

Global Entertainment and Entertainment Market 2023-2027

Global Entertainment and Entertainment Market 2023-2027

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