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Beijing, March 7, 2023 /PRNewswire/ — WIMI Hologram Cloud Inc. (NASDAQ: william) (“WiMi” or the “Company”), the world’s leading provider of holographic augmented reality (“AR”) technology, announced today that based on its Further exploration of applications in the field of game entertainment.
Compared with traditional games, the game scene interaction designed using the BCI-VR system will be more direct and intuitive, overcoming some limitations of walking around in a pure virtual reality environment. In particular, the BCI-VR system, which relies heavily on visual stimuli, allows users to achieve control in a VR environment by simply gazing or directly focusing on the object to be manipulated, thereby significantly enhancing the experience of game users.
WiMi’s game system combines BCI with VR to simulate and present a virtual game world, providing users with real-time feedback and response to BCI system commands. While providing more realistic, rich, active and motivating contextual feedback, the system provides direct and faster interaction for a more immersive gaming experience.
VR technology uses computers to construct a three-dimensional space model to generate a vast and perceivable virtual world that is dominated by vision, supplemented by hearing and touch. Users can create an immersive feeling and interact with the surrounding environment and things. At present, the interaction between people and the virtual environment is mainly carried out through the mouse, keyboard, joystick, etc., and the interaction methods are limited. This limitation hinders the immersive experience of VR, and new interactive ways can be developed to further enhance the user’s immersive experience.
Brain-computer interface is a new technology to communicate and control external information by establishing a direct connection pathway between the human brain and external devices, independent of conventional brain information output pathways (such as peripheral nerves and muscle tissue). It is a new type of external information communication and control technology. BCI collects EEG signals, performs a series of operations such as denoising, feature extraction, and classification and recognition on EEG signals to identify the intention of the brain, and finally converts the idea into control instructions for external devices, thereby realizing the direct function of controlling external devices through the brain.
The combination of BCI makes VR a feedback tool for the system. Compared with the traditional BCI feedback mode, VR can provide more realistic, flourishing, positive and motivating situational feedback. In addition, BCI can also be used as an input device for VR. Compared with traditional interaction methods such as mice and joysticks, brain-computer interfaces can provide more direct and faster input to the system and provide a more immersive experience.
BCI-VR is a typical closed-loop working system, which uses feedback to link the output with the input, and through the feedback, the participants are informed of the correctness of their expected behavior. The BCI-VR system consists of three main parts: the BCI system, the VR system, and the communication interface between the two systems.
BCI system includes EEG signal acquisition module and intelligent analysis software. The EEG signal collection module collects the scalp EEG signals of the subjects in a non-invasive way. The number of channels and electrode positions of the acquisition module will be adjusted according to the application. The EEG signal intelligent analysis software is responsible for processing EEG signals such as denoising, feature extraction, feature selection, and thinking state classification, and generates control commands to external devices.
The VR system can simulate and present a virtual world, provide users with real-time situational feedback, and respond to the control instructions of the BCI system in a timely manner.
As an input device, BCI mainly provides instructions in the BCI-VR system. Users can output efficiently, directly and quickly through brain activities. The BCI system then transmits this data to the VR system. While the VR system is mainly responsible for sensory stimulation and feedback tasks, it can present the sensory stimulation required by BCI, induce the physiological signals required by BCI as soon as possible, and provide meaningful feedback tasks to enable users to control BCI.
By combining BCI and VR technology, the complementary advantages of the two technologies can be realized. The BCI-VR system has broad application prospects in medical rehabilitation, games, entertainment, smart home, etc. Although some help is needed in the application process, with the continuous development of computer information technology, many technical bottlenecks will be overcome. The BCI-VR system will continue to improve and have a broader application prospect.
About WIMI
WIMI Hologram Cloud, Inc. (NASDAQ:william), which started commercial operation in 2015, is a holographic cloud comprehensive technology solution provider focusing on professional fields such as holographic AR automotive HUD software, 3D holographic pulse lidar, head-mounted light field holographic equipment, holographic semiconductors, holographic cloud software, and holographic imaging. business. car navigation etc. Its services and holographic AR technologies include holographic AR automotive applications, 3D holographic pulse lidar technology, holographic vision semiconductor technology, holographic software development, holographic AR advertising technology, holographic AR entertainment technology, holographic ARSDK payment, holographic interactive communication and other holographic AR technologies.
Safe Harbor Statement
This press release contains “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates” and similar statements. Those that are not historical facts Statements, including statements about the company’s beliefs and expectations, are forward-looking statements. Among other things, the business outlook and quotations from management in this press release, as well as the company’s strategic and operating plans, contain forward-looking statements. The company may also Periodic reports on Forms 20-F and 6-K filed with the U.S. Securities and Exchange Commission (“SEC”), annual reports to shareholders, press releases and other written materials, as well as communications from its officers, directors or employees to third parties Oral statements. Forward-looking statements involve inherent risks and uncertainties. There are several factors that could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: the company’s objectives and strategies; the company’s future business development, financial condition and results of operations; the expected growth of the AR holographic industry; and the company’s expectations for demand and market acceptance of its products and services.
Further information regarding these and other risks is contained in the Company’s Annual Report on Form 20-F and Current Report on Form 6-K and other filings with the Securities and Exchange Commission. All information provided in this news release is as of the date of this news release. The company disclaims any obligation to update any forward-looking statement, except as required by applicable law.
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