PORTLAND, Ore., June 23, 2023 (GLOBE NEWSWIRE) — Allied Market Research has released a report titled “Home/Indoor Entertainment Center Market By Event Area (Arcade Workshops, AR and VR Gaming Zones, Physical Gaming Events, Skill/Competition Games, etc.), Facility Size (Up to 5,000 SF, 5,001 to 10,000 SF, 10,001 to 20,000 SF), 20,001 to 40,000 SF square feet, 1 to 10 acres, 11 to 30 acres, and over 30 acres), revenue source (admission fees and ticket sales, food and beverages, merchandising, advertising, etc.), type (Children’s Entertainment Center (CEC), Kid’s Residence Education and Play Center (CEDC), Adult Entertainment Center (AEC) and Location-Based VR Entertainment Center (LBEC)) and visitor demographics (Family with Children (0-9), Family with Children (9-12), Teens (12-18), Young Adults (18-24) and Adults (24+): 2022-2032 Global Opportunity Analysis and Industry Forecast”. According to the report, the global family indoor entertainment center industry revenue will be 30.9 billion in 2022 USD, and is expected to reach USD 88.7 billion by 2032, growing at a CAGR of 11.5% from 2023 to 2032.
main determinants of growth
Favorable youth demographics and the continuous launch of new family entertainment centers that support family activities, food and beverage (F&B) integration, and participatory games are driving the growth of the global family/indoor entertainment center market. Furthermore, increasing number of shopping malls is positively impacting the growth of the market. However, rising ticket prices and growing popularity of home games and mobile games restrain the growth of the market to some extent. On the contrary, surge in investments in new games and attractions is expected to provide lucrative opportunities for market expansion over the forecast period.
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Report scope and details:
|Market Size in 2022||$30.85 billion|
|Market size in 2032||$88.7 billion|
|Market segments covered||Area of activity, size of facility, revenue source, type, visitor demographics and region.|
|driver||Demand for unique experiences has skyrocketed.|
Favorable youth demographics.
The number of shopping malls has increased.
|Chance||Investment in new games and attractions surges|
|limit||Ticket prices go up.|
Home and mobile gaming is growing in popularity.
- The home indoor entertainment center market is facing a downturn due to the COVID-19 pandemic and subsequent global lockdowns.
- However, as the global situation starts to improve, with fewer patrons and higher pricing, theme parks are expected to add value to their experiences and make them more immersive. This, in turn, presents various growth opportunities for companies in the home indoor entertainment center market.
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In 2022, physical play activities will hold the major share
By activity area, the physical play activities segment holds the highest market share in 2022, accounting for more than a quarter of the global family/indoor entertainment center market revenue, as physical play activities appeal to families with children is the main factor driving the market growth . However, the AR and VR gaming zone is expected to dominate the market during the forecast period and is projected to register the highest CAGR of 14.6% during 2023-2032 due to the great fun experience it offers. Not only young children but also adults are attracted to AR and VR play zones due to their authentic and engaging experience, which is a major factor driving the growth of the market.
The 1-10 acre segment will hold the highest market share in 2022
Based on facility size, the 1-10 acre segment holds the highest market share in 2022, accounting for more than a quarter of the global home/indoor entertainment center market revenue due to the presence of a large number of FECs. An FEC of this magnitude is often thought of as a theme park or amusement park. However, 10,001 to 20,000 square meters. foot. The segment is expected to maintain its leading position throughout the forecast period and is expected to grow at a CAGR of 15.5% from 2023 to 2032 owing to the increase in the number of indoor family entertainment centers integrating shopping malls, restaurants, and music.
The food and beverage segment is expected to dominate the market during the forecast period
In terms of revenue sources, the admission fees and ticket sales segment will hold the largest share in 2022, contributing more than one-third of the global home/indoor entertainment center market revenue, owing to the increase in the number of innovative attractions offered by the tickets and ticket sales segment . Many family entertainment centers. However, the food and beverage segment is expected to register a CAGR of 14.2% from 2023 to 2032 and is expected to maintain its leading position during the forecast period. This is due to improved food quality coupled with attractive prices and clean facilities.
Children’s Entertainment Center (CEC) segment to maintain its leading position throughout the forecast period
By type, the children’s entertainment center (CEC) segment holds the highest market share in 2022, accounting for nearly two-fifths of the global family indoor entertainment center market revenue, and is expected to maintain its leading position throughout the forecast period as There has been a surge in focus on child/parent interaction, and a major focus on early childhood play activities and entertainment. However, the location-based VR entertainment center (LBEC) segment is expected to register a CAGR of 14.4% during 2023-2032 owing to the introduction of interactive multiplayer games in many FECs.
Families with children (ages 9-12) are projected to lead over the forecast period
Based on visitor demographics, the youth (12-18 years old) segment will hold the largest share in 2022, contributing more than one-third of the global family/indoor entertainment center market revenue, driven by innovation offered by numerous games and diversity. Family Entertainment Center (FEC). However, the segment of households with children (9-12 years old) is expected to register a CAGR of 13.9% from 2023 to 2032 and is expected to maintain its leading position during the forecast period as most parents prefer Fun learning and adventure-focused activity games.
North America will maintain its dominance by 2032
By region, due to the integration of new technologies such as 3D technology and virtual reality technology, North America will have the highest revenue market share by 2022, accounting for more than one-third of the global home/indoor entertainment center market revenue. Things like real-life gaming are on the rise, and consumers are preferring modern forms of entertainment over traditional entertainment options. However, Asia Pacific is expected to register a CAGR of 13.6% from 2023 to 2032 and is likely to dominate the market during the forecast period owing to the increasing number of shopping malls in the region.
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Leading Market Players:-
- CEC Entertainment Concepts, L.P.
- Star Energy Entertainment Group
- jolly knight
- Landmark Leisure LLC
- dave and buster co.
- lottery entertainment
- Scene75 Entertainment Center
- global time zone.
The report provides a detailed analysis of these key players in the global Home/Indoor Entertainment Center market. These players have adopted different strategies such as new product launches, collaborations, expansions, joint ventures, agreements, etc., to increase their market share and maintain their dominant positions in different regions. The report is significant in emphasizing the business performance, operating segments, product portfolio, and strategic initiatives of the market players to showcase the competitive landscape.
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